Wednesday, October 11, 2006

Second Life

This is like a virtual theme park. People go here for mostly the same reasons they go to Disneyland, DisneyWorld, etc. Where you get to spend DisneyDollars----just a whole lot cheaper than the $50 per day ticket or if you want to, purchase the annual Disney passport. But then the virtual life is meant to be cheaper---or why would corporations be so adamant in encouraging employees to limit physical travel and try to conduct long distant business through net-meeting, phone, video-conferences, etc?



Virtualization is not just a buzz word, or a mere fad--it is a real, living, breathing phenomenon, it is the future. A future where the lines between real and not-real are blurring.



Yesterday we were in the world of web 1.0, today its web 2.0, and web 3.0 which deals with mobile applications. Tomorrow we will see the world of web 4.0--the world of holographic or 3D applications, where you may start to experience say a vacation to Cancun in your single bedroom apartment, or visit your hometown or homecountry merely by the press of a button and your whole apartment turns into a holographic projection, where entities appear as real as the outside world. Sounds like science-fiction, a mere concept out of Gene Rodebury's Star Treck!



Following is a discussion I recently had with some folks on the sv-pak e-group list.



Commentator_1 wrote:



I attended an event on this last year, If you look at it carefully it is pretty scary n creepy how people getting involved in such virtual worlds



http://www.vlab.org/site/events/details.cfm?event=59#Rosedale



MC



On 10/6/06, Thread_iniatitor <*****@yahoo.com> wrote:



http://secondlife.com/



Second Life is a 3-D online world with a rapidly
growing population of more than 800,000 residents from
100 countries. The residents themselves create and
build the world, including landscapes, homes,
vehicles, nightclubs, stores, clothing, and more.



Copyright 2006 Rabita Technologies INC